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reflex_test.doc
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Text File
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1994-12-23
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13KB
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264 lines
THE MATHEMATICAL REFLEX TEST
----------------------------
COPYRIGHT 1992 JASON LOWE
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This program is SHAREWARE and may be copied freely
and may appear in any public domain library on the
condition that this text file remain unchanged and
stays with the executable.
If you send me ten AUSTRALIAN DOLLARS or ten US
DOLLARS or five ENGLISH POUNDS etc, one blank disk
and a list of my programs which you have, I in
return will send you my programs which you do not
have. ENJOY.
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If you would like to contact me for any reason, you can write to,
Jason Lowe
5 Collaroy Close
Chittaway Bay
N.S.W 2259
Australia
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IMPORTANT
---------
This version of the game "The Mathematical Reflex Test" is actually
a re-write of the original. It contains larger numbers and more
colours. It is exactly the same as the original Reflex Test ( which
used bland colours and a very small font ).
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This text file is divided into several sections each of which deals
with a specific topik. These sections are,
1) Introduction.
2) Instructions.
3) Hints and Tips.
4) How to submit your scores.
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INTRODUCTION
------------
This game was written by myself, Jason Lowe. It was written in
Aztec C with a 20Mb hard disk and 3Mb of ram. The C source code to
this program is around 1600 lines, which excludes all include files.
The digitized speech you hear every time you run this program is
myself. It was digitized with a GVP sound sampler and edited with
Digital Sound Studio.
This program tests you basic mathematical skills. It tests either
your addition, subtraction or multiplication skills.
I am now in the process of collecting names and high scores for
this game. I have a high score list where everyone who plays this
game or sends me there name and final percentage mark are placed in
the high score list no matter how good or bad there final percentage
mark maybe.
Anyhow ENJOY this game, as alot of my freinds have.
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INSTRUCTIONS
------------
This is a very simple game, which tests your skills with
adding, subtracting or multiplying two numbers.
Once you have loaded up this game you will be presented with
a menu which asks which area of mathematics you wish to be tested
on. Once you have selected this you will be presented with 40 blank
rectangles and a flashing RETURN sign. Here we press RETURN to start.
Once you have started, you must try to answer as many questions
correctly within the shortest possible time frame.
You are timed from when the first question pops up and the timing
stops when you have answered the last question.
In the category addition you are required to answer 40 questions.
The questions start off easy and get harder. All the answers to all
the questions contain 2 digits.
In the category multiplication you are also required to answer
40 questions. This category will test about 80 to 85 percent of your
times tables. All the answers to all the questions contain 2 digits.
In the category subtraction you are again required to answer 40
questions. Like addition, the questions start of easy and get harder.
All the answers to all the questions contain 2 digits.
Once you have finished answering all your questions in whatever
category you have selected, they will be marked. The questions you
answered correctly will be stamped with a "CORRECT" and the ones
you answered incorrectly will be left alone. This way you can see
what questions you answered incorrectly.
You will then be given a final mark based on how quickly you
answered all the questions and how many questions you answered
correctly. This final mark is a percentage which ranges from zero
up to one-hundred.
I would greatly appreciate it if you would write to me with your
final percentage marks, no matter how good or how bad they may be,
so I can add them to my lists. For more information on how to submit
your marks read section 4 in this doc file.
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Hints and Tips
--------------
Here are a few hints and tips for all players.
1) For parents with children who lack basic mathematical skills
such as knowing there times tables, or simply adding two
numbers together in their head can use this game as a skill
builder. You, the parent can say to your child, "If you
achieve a mark of 70 percent or more in Multiplication,
I will give you ten dollars". This would be a big incentive to a
child of around 11 years of age, and if they have the determination
to win the ten dollars off you, you would probably see them at the
computer trying to beat 70 percent, and in the process learning
essential mathematical skills.
2) For those of you trying to score some huge score, here are a few
tips on how to do this,
1) Attempt to answer more questions correctly, rather
than achieving a better time.
2) Use the numeric keypad rather than the other set of
numbers, and pratice playing this game WITHOUT looking
at the keyboard.
3) Get someone else to read out the questions for you,
while you concentrate on entering the answers.
3) This game, when played for a few hours can really build up your
proficiency in located various keys on the keyboard without
looking for them.
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How to submit your scores
-------------------------
When submitting your scores to me, you must submit your NAME,
CATEGORY, TIME TAKEN, CORRECT RESPONSES and finally your FINAL
PERCENTAGE MARK. If any of these five are not counted for I may
decided not to include your mark.
It wouldn't be a bad idea to print the following chart out to
which you can easily record your marks. GOOD LUCK.
-----------------------------------------------------------------------
| | | Correct | | |
| Name | Category | responses | Time | Final Mark |
-----------------------------------------------------------------------
| eg, Jason Lowe | addition | 27 | 96.452 | 58.564% |
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